|
Read
the strategy text and apply the results to the play.
Both
Players draw one Strategy Card after each player finishes
his at-bat. You must discard any extra cards after drawing
if you have more than 5 in your hand.
Remember,
some Strategy Cards have prerequisites that your pitcher or
batter must meet before playing the card (i.e., pitcher must
have 150 strikeouts in 2004).
Some
cards can be played in combination with other cards to really
get things going.
If
your deck is depleted, shuffle the discarded strategy cards
and restart your deck.
Example
of Play using Strategy Cards:
Man on first, 1 out.
Next Batter comes up.
No one plays a Strategy Card.
Resuming normal play, the result is a Ground Out.
Defensive team then plays "Double Play" strategy
card from their hand.
Text reads: "on any ground out result with a runner on
first, flip a card from the Action Pile. A Random Number or
4 or more results in a Double Play."
Defensive team pulls card from their Action Pile. The
Random Number is a 6.
Double Play, Inning over.
Advanced
Play (Series or Tournament Play).
Each player drafts a team of 25 players using 175 points to
draft with. A player's Rating is his cost in points. Each
time you draft a player, you will deduct his rating from your
total points.
Each
roster must consist of:
5
Starting Pitchers
3 Relievers
1 Closer
16 Position players.
Make
a Pitching Rotation and announce it.
Make
a Starting Lineup.
Put the rest of your players on the bench and in the bullpen.
Make an Action Pile using 40 extra player cards.
Make a Strategy Deck using 40 extra dual player cards. Your
Strategy Deck cannot contain more than 4 cards with the same
strategy title.
If
you have used a particular Starting Pitcher in either of your
last 2 games (as a starter or reliever) he is not eligible
for this game.
Starting
Pitchers can only go 7 innings before they lose a "tie"
play to the batter (unless the "Workhorse" Strategy
Card is played to keep them in the game for the 8th and 9th
innings, and still win all ties).
|